Volta

CHECK-IN TO CHARGE

 

Electric vehicle charging company Volta is introducing paid fast charging and needs a cohesive mobile and charger check-in experience across new paid and existing free chargers.

 
 
 

Role — Lead Product Designer (research, design, and testing resource manager)

Team — 1 product designer (additional testing designer), 1 product manager, 3 developers, and 1 researcher (external)

Stakeholders — CEO/Founder, VP Product

Customer — Drivers

Product — Mobile (iOS + Android) + hardware charger signage

 
 
 

Goals 🎯

Business

Provide fast charging service.
(opportunity: market demand)

Increase customer data collection.
(benefit: smarter network planning/scale, site service marketing, customer awareness)

Experience uniformity.
(brand/service quality: “Volta is this”)

Project

Design, build, and launch mobile check-in experience in 1 quarter.

Optimize mobile check-in and de-risk points of friction via QA and user testing.

Reach 90% check-in success.
(current charging success rate 98% with no check-in)

Customer

Charge up.
(opportunity and destination/fast)

Make charging easy.
(no work, have fun)

 
 

Research + Discovery 🔬

Competitive Analysis

  • NFC/RFID is super easy (get close with mobile check-in)

  • Latency is very low (tech needs to address this)

  • Payment requirement (what about "pay for free charge"?)

  • Monitor and end charge (notifications, receipts)

 
 

Personas

Technological

  • Vehicle range - 250 miles vs 25 miles

  • Fluency - has vehicle app vs understands charge load balancing

Behavioral

  • Public charging frequency - daily vs weekly

  • Proximity to other services - directly near vs walking distance

Economic

  • Cost per charge - free vs cheap vs fast/expensive

 
 

Customer Journey

Availability during search and upon arrival are her experiential low points

 
 

Design exploration 🧭

Storyboard

Existing: 1. Want fuel (need statement), 2. Identify and navigate to charger, 3. NEW add payment, 4. NEW check in on mobile app, 5. NEW Charge (monitor, control), 6. NEW End (review, receipt)

 
 

Testing 🧫

Phase 1: “Welcome, please check in”

Qualitative interviews + click-thru prototypes (12 participants)

Wireframes + Prototypes: Low-fi designs provided lots of context but leaned towards cognitive overload

Key Takeaways

Check in and add payment worth it to charge?

YES, they’re primed by competitor experiences.

Idle fees discourage customers from charging?

NO, they discourage customers from blocking chargers.

Most people combined charging with an activity like errands, leisure or shopping and stressed the importance of this access while charging.

 
 
 

New exploration: Charger Reservations

 

“Driving to a charger and not knowing whether it’s going to be available when I get there always makes me nervous. Ideally I’d want to know it’s gonna be there and ready for me.”
–Sandy

Note — pushed to post launch because of technical difficulty

 

Phase 2: Disrupting existing customer behavior

User testing (8 participants) with live mobile app, chargers, and vehicles

Left: “I understand the signage, I just didn’t pay attention to it.” –Mia
Right: “If I’ve been successful in the past using the same system then I there’s no reason to pay attention to anything.” –Sumera

Charger signage

Current signage is not disrupting existing customer behavior.

Key Takeaways

Signage disrupting existing customer behavior?

NO - 25% (1/4) acknowledged
It was mostly ignored even when charging attempt was unsuccessful.

Check in workflow successful?

OK - New: 50% (2/4) + Existing: 100% (1/1)
New customers were mostly successful but the sequence is fragile and needs more process support.

Emergency charge (30 minutes charge with no app) viable for launch?

NO - 25% (2/8)
Thought they were receiving full 2 hour charge instead of 30 minute.
(this stakeholder requirement was removed after it was explained how unintuitive and difficult this feature was for customers)

Push notifications helped all users feel more comfortable while charging.

 

New exploration: Check in tutorial

 

“I'd prefer to follow instructions on my phone to indicate I'm doing things correctly.'“
–Michael

Note — additional exploration for guiding users through the check-in sequence felt like a stronger solution but was backlogged because of scope increase.

 

Phase 3: Dialing in signage + check-in

User testing (10 participants) with live mobile app, chargers, and vehicles

Signage evolution

Illustrations in version 3 (right) were more attention getting and mapped better to the mobile app experience.

 

Mobile workflow

  • Charger proximity automation.

  • More intuitive start charge buttons.

  • Tighter integration between charger status and mobile screens.

  • Notifications for charge start, reminder, and charge end.

Key Takeaways

Signage disrupting existing customer behavior?

YES - 80% (8/10) acknowledged signage
Updates performed better especially with new plug hang-tag (can’t ignore that one).

Check in experience ready for limited launch?

YES - 100% (8/10)
Check in success rate satisfied team and stakeholders for limited public launch.

Is receipt timeliness important post charge?

NO - 10% (1/10)
Customers rarely require receipts even for paid fast charging.

Design compromise

In order to ship, we went with a modal popup tutorial (below), which is a bit abstract and not supportive through the check in process. This would be high priority to update post launch.

Modal popup tutorial (swipe from right/left to navigate)

 

🚀

Phase 3: ready for limited public launch!

80% successful check ins (goal 90%) – monitor onsite public check ins and engage customers for feedback, adding charger handle labeling

 

Thanks for reading 🥳